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Mensajes : 64 Fecha de inscripción : 04/11/2010 Edad : 27 Localización : Mi Casa
| Tema: [SPELL] Terra Wall Rune Jue Nov 04, 2010 11:53 am | |
| aquii lees traiigoo terra wall basicamente es lo mismo que la de armada azteca solo que envez de walls tira terra walls y al moomento de que te encierra tambien empieza a atackar (: data/spells/scripts/custom - Código:
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local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_EARTH) setCombatParam(combat, COMBAT_PARAM_CREATEITEM, 1499)
local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 5) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0, -8000, -0, -12000)
local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 6) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0, -180000, -0, -18000)
local arr = { {1, 1, 1}, {1, 2, 1}, {1, 1, 1} }
local arr2 = { {0, 0, 0}, {0, 3, 0}, {0, 0, 0} }
local area = createCombatArea(arr) local area2 = createCombatArea(arr2) setCombatArea(combat, area) setCombatArea(combat1, area2) setCombatArea(combat2, area2)
local function onCastSpell1(parameters) doCombat(parameters.cid, combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, combat2, parameters.var) end local function onCastSpell3(parameters) doCombat(parameters.cid, combat, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var} addEvent(onCastSpell3, 100, parameters) addEvent(onCastSpell1, 200, parameters) addEvent(onCastSpell1, 300, parameters) addEvent(onCastSpell1, 400, parameters) addEvent(onCastSpell1, 500, parameters) addEvent(onCastSpell1, 600, parameters) addEvent(onCastSpell1, 700, parameters) addEvent(onCastSpell1, 800, parameters) addEvent(onCastSpell1, 900, parameters) addEvent(onCastSpell1, 1000, parameters) addEvent(onCastSpell1, 1200, parameters) addEvent(onCastSpell1, 1400, parameters) addEvent(onCastSpell1, 1600, parameters) addEvent(onCastSpell1, 1800, parameters) addEvent(onCastSpell1, 2000, parameters) addEvent(onCastSpell1, 2200, parameters) addEvent(onCastSpell1, 2400, parameters) addEvent(onCastSpell1, 2600, parameters) addEvent(onCastSpell1, 2800, parameters) addEvent(onCastSpell1, 3000, parameters) addEvent(onCastSpell1, 3200, parameters) addEvent(onCastSpell1, 3400, parameters) addEvent(onCastSpell1, 3600, parameters) addEvent(onCastSpell1, 3800, parameters) addEvent(onCastSpell1, 4000, parameters) addEvent(onCastSpell1, 5000, parameters) addEvent(onCastSpell1, 6000, parameters) addEvent(onCastSpell1, 7000, parameters) addEvent(onCastSpell1, 8000, parameters) addEvent(onCastSpell1, 9000, parameters) addEvent(onCastSpell1, 10000, parameters) addEvent(onCastSpell2, 20000, parameters) return true end
supongamos que lo guardamos con el nombre terra wall.lua ,ahora en spells.xml< rune name="xxxxx" id="xxxxx" allowfaruse="1" charges="xx" lvl="xxxx" exhaustion="2000" maglv="xxx" needtarget="1" blocktype="solid" script="terra wall.lua" / > y listoo (: laas XXXX son donde puedes modificar (: CREDITOS: miisael (de Black Tibia) | |
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